I will show you how to be a better artist.

I'm Noah Bradley, that guy who told everyone “don't go to art school.” I was tired and frustrated with how art education was run and wanted to find a better way. I wanted to help make art education accessible (and affordable) to the masses. So I started Art Camp.

In the past few years, Art Camp has helped hundreds of students pursue of their dreams of becoming better artists.

How the course works

Art Camp is a self-directed online course.

Structured learning

What most students need is structure. A framework to use on what to work on and how to do it and when to do it. The material in Art Camp gives that to you.

Weekly video content

A new two hour demo video, every single week. That's 24 hours of demos in each course. I hope you like the sound of my voice. Or Titus's.

100% money-back guarantee

If you're ever unsatisfied in any way I will gladly return all of your money. In fact I promise you that if you follow this course you will improve.

Tiered assignments

Assignments geared to fit your schedule. Whether you're working full-time, have a few other responsibilities, or have nothing to do in your parent's basement... there's a program just for you.

Art Camp Classic

Art Camp 1

  • Week 1 - Studying from the masters. Learn how to steal their secrets and do focused master studies.
  • Week 2 - Sketching from imagination. Too many people lose sight of how to apply the knowledge they learn. That's why we're starting with imaginative painting so early. Education without application is useless.
  • Week 3 - Still life. One of the best ways to practice technique and learn to render objects. They have the advantage of never moving and giving you unlimited time to refine and study.
  • Week 4 - Self-portraits. Learning to paint a face requires painting a lot of faces. One of the easiest ways to do this is self-portraits, as you never have to worry about finding a willing model.
  • Week 5 - Plein air drawing & painting. Getting outside to work is a wonderful way to study both people as well as the natural world. Let's get into the habit of leaving our studios.
  • Week 6 - Learning from photos. Photos are easily available but can cause extremely harmful habits if used incorrectly. I'll show you how to learn from photo reference without harming your skills.
  • Week 7 - Materials & edges. There are many different types of materials in the world—things like cloth, silk, metal, rock, flesh, etc.—and all of them require slightly different treatments. We'll learn how light affects them differently and how to use edges to convey texture.
  • Week 8 - Drawing & painting figures. The human form is one of the most beautiful and challenging subjects that we can paint. This week we'll go over useful exercises, approaches, and resources for drawing & painting figures.
  • Week 9 - Concept art & ideation. We'll go over the basics of developing original concepts in our work. Even if you want to pursue another field, the ability to come up with unique concepts and ideas is critical in art.
  • Week 10 - Thumbnails & composition. This week we will learn how to create striking, dynamic compositions as we begin to develop a finished portfolio piece to wrap up the course.
  • Week 11 - Color & light. Using the portfolio piece we are creating as a base, we will explore the world of color & light and learn how to use them to convey emotion.
  • Week 12 - Learning to finish. Many of us struggle with finishing work. We can start a piece, but have no idea how to finish our work. This week I'll go over the techniques and approach I take in finishing my work.

Art Camp 2

  • Week 1 - Seeing & Drawing Learn to train your eye with basic drawing and observation techniques. These are the basics that everything else is built on.
  • Week 2 - The Sketchbook Habit Sketchbooks are the birthplaces of paintings. Learn to develop the habit of continual sketching and observation.
  • Week 3 - Perspective That thing everyone hates. I'm going to break down perspective to the basics of what you need to learn and explain it as clearly as possible. Don't be afraid. It's not that scary.
  • Week 4 - Experiments in Drawing Materials Learn to play around with new materials in drawing. We'll cover charcoal, graphite, pastel, ink, and perhaps others in an attempt to see what these mediums can offer us.
  • Week 5 - Experiments in Painting Materials Most people paint digitally because they think traditional painting is expensive and/or complicated. But I'll show you how to do it. I promise you'll love it.
  • Week 6 - Basics of Digital Painting I'm going to show you every trick, tool, and method I know for working digitally. Specifically designed for working in Photoshop.
  • Week 7 - Light & Form Learning to draw & paint basic forms is a cornerstone of learning any new medium. These fundamental exercises will push our facility to the next level.
  • Week 8 - Narrative & Storytelling Learn to communicate compelling narrative in visual and written form. Let's dive into the art of storytelling.
  • Week 9 - Sequential Art Storyboards, comics, and other sequential art. Learn the freedoms and challenges that come with working with multiple images.
  • Week 10 - Photography & Reference Get out your cameras. I'm going to show you how to use photography to improve your other artistic skills. Also we'll be talking about shooting good reference and using it effectively.
  • Week 11 - Digital & Traditional Sculpture Learn to think entirely differently. Working in three dimensions will radically change how you approach your drawings. Trust me—you don't want to miss this.
  • Week 12 - Creating Work you Love How to find your "style" and do work that you love.

Art Camp: Environment Concept Design with Titus Lunter

Titus Lunter is a senior concept artist for the video game industry. He has worked on various projects including the upcoming shooter "The Division". Clients include Sony, Microsoft and Ubisoft. He specializes in environments and the pipeline to get them into the game. Outside of concept art he also illustrates for projects like Dungeons & Dragons and Magic: The Gathering.

  • Week 1: A introduction to our brain and how to approach learning. Get a insight to how brains work and how it will help you stay focussed, get over art blocks and tackle difficult learning goals. The road to improving starts with yourself!
  • Week 2: Thumbnails and ideation. An in depth approach to the art of making thumbnails and how to come up with ideas for them.
  • Week 3: Composition. One of the most important weapons in your aresenal! Get ready for some serious theory on this one.
  • Week 4: Architecture design. Most people struggle with this one so I'll show you that its actually not that bad. Breaking it down to the basic shapes and moving on from there.
  • Week 5: Thumbnailing, sketching and basic colors. How to go from thumbnail to final is often a tricky process so we will take it step by step and talk about why it's important to do this properly.
  • Week 6: Photobashing. I know you were wondering when this would come into play. I will show you the benefits of it and the downsides. Buzzwords: Rapid iteration, kill your darlings.
  • Week 7: The awkward in-between. What happens between the color sketch and final noodling stages and how do you get that 'delicious' concept feel in your images.
  • Week 8: Finalizing images and reflection. In the concept world an image is never done. Even after its done. I'll show you the finalization of an image and what can happen to it after you give it to the team.
  • Week 9: More thumbnails and basic concept art knowledge. Prop density, detail aspect ratio, AI movement, camera restrictions and much more in depth game design restrictions. The more you know!
  • Week 10: Getting faster and making less mistakes. Making mistakes costs time so let's review properly how to avoid this. Bonus round: Dealing with stress and prioritizing.
  • Week 11: Interior composition. Yes, there is a difference, stick around if you want to know more.
  • Week 12: Automated process. It's time I summarize everything and make sure you are all good to go. I will also show finalization of the interior image.
A few alternatives

There's never been an easier time to learn to be an artist.


Stellar instructors and awesome classes. I took one of the classes with James Paick and loved it. Features one-on-one crits and specialized courses in concept design.

Oatley Academy

Run by Chris Oatley, one of the most positive and awesome people I've ever known online. I go out of my way just to talk to this man. Learning with him would be nothing short of a treat.

SmART School

Founded by Rebecca Guay, a beautiful person doing beautiful paintings, this has a focus on intense one-on-one attention. Utterly incredible illustrators make up the faculty.

Watts Atelier Online

Watts Atelier—one of the best atelier programs in the states—now has an online program! Now you don't have to be in California to join this amazing program.

Learn Squared

Started by a number of my friends in the industry, Learn Squared has an inventive approach to teaching where the instructors both teach the courses and take the courses.

Bethany College Applied Arts

Featuring a core faculty from the renowned Illustration Academy, this is a great option for serious students. Tell Sterling I said hi—he's the man who taught me a lot of what I know.